Classification systems for micronations

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Micronations may be classified using many different systems, and many micronations have their own private systems to distinguish between micronations.

Boodlesmythe-Tallini System of Classification

Quantitative Classification (Boodlesmythe)

  • “Online” versus “Bricks and Mortar” — an “Online” micronation exists solely in the server space it occupies; whereas a “Bricks and Mortar” micronation might have an online presence, but would continue to exist if the server hosting their space ceased to exist.
  • “Tiny” versus “Small” versus “Sizeable” — a “Tiny” micronation would have from 1-10 members/citizens; a “Small” micronation would have from 11 to 50 members/citizens; and a “Sizeable” micronation would have 51 or more members/citizens.
  • “Community” versus “Statehood” — a “Community” micronation exists as a group of people with a shared set of goals or aims; whereas a “Statehood” micronation seeks to form a functional government and acquire sovereign territory.

Qualitative Classification (Tallini)

  • 7th World — Under the best of circumstances: a flaky micronation. Under the worst: a total joke.
  • 6th World — Under the best of circumstances: a serious micronation with potential, but it will need an attractive culture to flourish. Under the worst: a sizeable community, more than a nation.
  • 5th World — Under the best of circumstances: serious competition for Sealand. Under the worst: a small community with great potential if it develops an attractive culture, and a committed few.

Whole Picture (Boodlesmythe-Tallini)

  1. Online, Tiny, Community — 7th World
  2. Online, Tiny, Statehood — 7th World
  3. Online, Small, Community — 7th World
  4. Online, Small, Statehood — 7th World
  5. Online, Sizeable, Community — 6th World
  6. Online, Sizeable, Statehood — 6th World
  7. Bricks and Mortar, Tiny, Community — 6th World
  8. Bricks and Mortar, Tiny, Statehood — 6th World
  9. Bricks and Mortar, Small, Community — 5th World
  10. Bricks and Mortar, Small, Statehood — 5th World
  11. Bricks and Mortar, Sizeable, Community — 5th World
  12. Bricks and Mortar, Sizeable, Statehood — 5th World

Gerhát-type micronational development indicator

This micronational ranking system was invented by the presidents of the Rank Republic of MMBS. The system specifically aims to measure the development of a given micronation, it does not include any points that include familiarity or allies. The abbreviation of the system is G-tMDI or simply MDI.

Citizens

  1. 1-5 people
  2. 5-10 people
  3. 10-15 people
  4. 15-20 people
  5. 25+ people

Capital

  1. The capital of a micronation is a plot consisting of a house or an apartment or even a room with a name.
  2. it is the same as the first one, but the country made efforts for smaller improvements, a signboard, a smaller statue, etc.
  3. The capital is a structured place that looks like a settlement but is not a tourist attraction.
  4. The capital is a well-arranged settlement consisting of several serious buildings, in which the culture of a nation can be seriously explored.
  5. It is one of the most important micronational capitals with many tourists, or even a macronationally recognized settlement. (if the micronation claims a city as its own, but basically no one knows about it, it does not count in this category)

Culture

  1. The country has a name but nothing more.
  2. A nation with a flag and a coat of arms, but not many others.
  3. There is an existing but basic culture, which is accompanied by a serious community.
  4. The culture is developed with celebrated holidays. There is a national animal, plant, etc.
  5. A serious national culture that is of the same level as the culture of a macronational nation-state.

Citizenship

  1. There are animal or unthinking citizens.
  2. only people can be citizens.
  3. It is the same as point two, but every citizen has some form of identification.
  4. Several types of documents certify that someone is a citizen.
  5. Only people living in the country can be citizens.

Economy

  1. The country has no production capacity.
  2. The country could produce, but it is not yet developed enough.
  3. The country produces at least one salable product.
  4. There is significant production, there are several products that are produced in the country.
  5. The country is essentially self-sufficient.

Calculation

The calculation is done as follows: The values ​​obtained in the categories are added and divided by five. If one of the values ​​cannot be determined, it may be omitted, but note that the resulting value will be more inaccurate.

Example: Rank Republic of MMBS: 5+5+5+4+5= 24 22:5= 4,8

Grading

1-1,8: This micronation has either just started or does not have a serious future. (insignificant)

1,9-2,8: If it is passive, it is not a significant micronation. Although if it still develops, it can become something important. (weak)

2,9-3,8: a medium-colored micronation, these are the most common. (common)

3,9-4,2: It can be considered a significant micronation. (significant)

4,3-4,7: An important and influential micronation everywhere. (influential)

4,8-5: One of the most important micronations. (superpower)

David's Micronational Potential Index

The Micronational Potential Index (MPI) was created by David I of Varina in order to rank and evaluate the micronations which are 6 months or less and would most likely have a very low score on the Dresner System of Classification. The system takes on a light-hearted and optimistic walk-through-style attitude and has some messages of encouragement for those with scores of 0 on one or more grades. The scoring is as follows:

I. Population (Excluding website members)

  • 0. Micronation is online. But that could change.
  • 1. Yourself.
  • 2. 2 to 5 people.
  • 3. 6 to 10 people.
  • 4. 11 to 15 people.
  • 5. 16 and up.

II. Website activeness

  • 0. Micronation has no website...yet. But keep an eye on it!
  • 1. One forum post or comment every 2 weeks.
  • 2. One forum post or comment every 10 days.
  • 3. One forum post or comment every 7 days.
  • 4. One forum post or comment every 4 days.
  • 5. One forum post or comment every 36 hours.

III. Diplomacy

  • 0. Micronation has no allies. It just needs to work itself out first.
  • 1. 1 or 2 allies.
  • 2. 3 or 4 allies.
  • 3. 5 or 6 allies.
  • 4. 7 or 8 allies.
  • 5. 9 allies and up.

IV. Sphere of Influence (M-D equals Mark-Dresner equivalent on their same category)

  • 0. Relatively unknown outside of the creator's immediate vicinity. That's bound to change.
  • 1. Not known outside an extremely limited area online.
  • 2. Somewhat unknown or widely ignored. (M-D 1)
  • 3. Known by some micronations, but not really popular. (M-D 1.5)
  • 4. Known inside the micronational community but not seen as the most successful or popular micronation. (M-D 2)
  • 5. Known by people and throughout the micronational Internet. (M-D 2.5)

V. Basic Information

  • 0. Has a name only. That's a start, though!
  • 1. Has a flag.
  • 2. Has a flag and anthem.
  • 3. Has both of those, a coat of arms, and a motto.
  • 4. Has all four of those and a national language and religion.
  • 5. Has all six of those and another informational category, such as a patron saint or national sport.

Grading

  • 0-0.9: You've just started, right? That's okay. The points won't all come in one day. Give it time and effort and you will rise.
  • 1-1.9: If your micronation is 1 month old, you're right on track. Keep going!
  • 2-2.9: Your micronation should be around 2.5 months old. You are doing an excellent job so far and hopefully you haven't lost interest in your country. Press on!
  • 3-3.9: Your micronation should be around 4 months old and if it is it has developed quite a lot. Eventually you'll be ready to move on.
  • 4-4.9: Is your micronation 5 or 5.5 months old? If so you're almost ready to move on! It's okay if you don't make the final grade, you'll still be able to proceed.
  • 5.0: Congratulations! You are now fully prepared to move on. Once you get here or reach 6 months old, you should stop using this system and move on to the much harsher Mark-Dresner System. Good luck!

Example

Below is a historical comparison of the Republic of Ultamiya against the MPI. Measurements are made in 1-month increments.

March 27, 2010 (Founding): 2/0/0/1/4 (1.4)

April 27, 2010: 4/4/0/2/4 (2.8)

May 27, 2010: 4/3/1/2/4 (2.8)

June 27, 2010: 5/2/4/4/5 (4.0)

July 27, 2010: 5/2/5/4/5 (4.2)

August 27, 2010: 5/2/5/5/5 (4.4)

September 27, 2010: 5/2/5/5/5 (4.4)

Dresner's System of Classification

Dresner's System of Classification, also known as the "Categoric-Gradial System of Classification", is another way of classifying the potential and importance of micronations. As its alternate name says, it works with Categories and Gradients, exactly five of each. A specialty of this classification is that it automatically classifies all online micronations as "0".

The scale is fairly simple. The scale is from one to five, one being the worst class, and five being the best class. The categories, combined with the various scales are as follows:

  • Population
    • 1: 5 or less
    • 2: 15 or less
    • 3: 30 or less
    • 4: 50 or less
    • 5: 51 or more
  • Cultural development
    • 1: Hardly any culture in existence. (e.g. very scant information, often no flag)
    • 2: Basic insignia in existence. (e.g. flag, coat of arms, little detailed information)
    • 3: Some culture in existence (e.g. a cuisine or national dish)
    • 4: A basic culture in existence (e.g. a cuisine and a religion)
    • 5: A strong culture in existence (many aspects covered, e.g. cuisine, religion, language, sport etc.)
  • Allies (this includes nations with mutual recognition)
    • 1: 2 allies or less
    • 2: 5 allies or less
    • 3: 10 allies or less
    • 4: 20 allies or less
    • 5: 21 allies upwards
  • Sphere of influence
    • 1: Micronation is widely ignored.
    • 2: Micronation is known and watched, but in no position to e.g. threaten somebody. The highest honour available in the micronation would be nothing special for a foreigner.
    • 3: Micronation relatively well-known and its actions are followed by many. Should they threaten someone, it is not ignored but doesn't cause too great fear either, and the highest honour would be an honour, but is certainly outmatchable by honours from elsewhere.
    • 4: Micronation is well-known, its actions are quite important. A threat made by them is taken very seriously, and their highest honour is probably a very special honour for the recipient, which they will be quite thankful for.
    • 5: Micronation is widely known among micronationalists and outsiders alike. A threat would cause great fear among a micronation and its allies. Also, even one of the smaller honours of such a micronation would be regarded as an incredible honour by any recipient.
  • Budget
    • 1: Less than $50 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
    • 2: Less than $100 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
    • 3: Less than $150 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
    • 4: Less than $200 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
    • 5: More than $200 spent yearly on the micronation in question. This may or may not include internet connection and web hosting costs.

Level calculation

Finally, once all these are determined, one calculates the level of a specific micronation by taking the average of all the scores. If a factor is unknown, a guess can be made or it may be left out. Here is an example:

  • Petorio: 2/3/4/4/1 = 2+3+4+4+1 = 14; 14/5 = 2.8

Thus, Petorio's level would be 2.8. Here is what the levels mean:

  • 1-1.4: This... ...whatever it is does not deserve the term "micronation".
  • 1.5-1.9: Not a micronation worth mentioning, will probably fall apart very soon.
  • 2.0-2.9: If it is a very young micronation, it may yet prosper; if it is older (four months upwards), it is relatively insignificant, but not necessarily to be ignored. Many older ones are in a temporary period of inactivity, but may ascend to a level 3.0-3.9 micronation eventually.
  • 3.0-3.9: A very average micronation, they exist en masse. No need to ignore them, but they probably aren't very special or interesting. Often it is hard to tell the difference between them, and if they stay at this level for a long time it is probably because of a lack of population, time, effort, and/or interest.
  • 4.0-4.9: One of the most significant micronations (e.g. St. Charlie, The Soviet Republic of North America, etc.). There was a lot of effort involved in getting the micronation to this level. Once here, it is quite difficult for the nation to fall back down unless it becomes inactive, like Scientopia.
  • 5.0: What some describe as a micronational superpower; this would be something like Sealand, Molossia, Liberland etc., although the mentioned two are in a process of becoming less and less active. Thus, they may have to be reclassified soon.

Economic Potential Index

About

In order to assist with the potential creation of trade-agreements between micronations, Miles Bradley Huff devised the following rating system on 2010's October 3 and revised it in the days following that date. This system was designed to give micronations a quick overview of another nation's economy or economic potential before opening trade-negotiations with it. It was overhauled in 2013's June, and renamed from "Miles's System of Economic Classification". It was later tweaked again, if only slightly, in 2014's October and 2016's March.
The scale is fairly simple, and works similarly to the Dresner-System of Classification. It mostly operates on a scale from zero to five. There are several categories and subcategories, and each should be filled out appropriately. A weighted average of each category's score is taken at the end. This provides the EPI, or Economic Potential Index, of the micronation in question. The system is outlined below:

Criteria

1. Gross Domestic Product
To calculate your micronation's GDP, use the following formula: Y=C+I+(X-M)+G, with Y=GDP, C=Consumer Spending, I=Investment made by industry, X=Total Value of Exports, M=Total Value of Imports, and G=Government Spending. Use intl$ for the GDP. [1]
This value may be left out if the GDP is uncalculatable.
  • -5: Lower than -$200
  • -4: -$200 or higher
  • -3: -$150 or higher
  • -2: -$100 or higher
  • -1: -$50 or higher
  • 0: No GDP
  • 1: $50 or lower
  • 2: $100 or lower
  • 3: $150 or lower
  • 4: $200 or lower
  • 5: Higher than $200
*Give this category 2x weight in your average.
2. Type of economy
Halve this value if one or more gender-roles is occupationally, educationally, or otherwise oppressed. Also, this value does not count unless the Gross Domestic Product score is 3 or higher
  • 0: No market
  • 1: Agrarian
  • 2: Agrarian-Industrial
  • 3: Industrial
  • 4: Industrial-Consumerist
  • 5: Consumerist
3. Human resources
This is the number of citizens with the ability and time to work within the micronation in question. Naturally, those outside the labour pool should not be counted for this section.
Note that this section is weighted 2x if its value is 3 or lower.
  • 0: One or less
  • 1: Four or less
  • 2: Eight or less
  • 3: Sixteen or less
  • 4: Twenty-four or less
  • 5: Thirty-six or more
4. Unemployment rate
Also, this value does not count unless the Human resources score is 1 or higher.
  • -1: More than 95% of total labour pool is unemployed
  • 0: Between 80% and 95% of labour pool is unemployed
  • 1: Between 60% and 80% of labour pool is unemployed
  • 2: Between 40% and 60% of labour pool is unemployed
  • 3: Between 20% and 40% of labour pool is unemployed
  • 4: Between 5% and 20% of labour pool is unemployed
  • 5: Less than 5% of total population is unemployed
5. Size of the middle-class
This section includes citizens outside of the labour pool. Also, this value does not count unless the Human resources score is 4 or higher.
  • -1: Less than 5% of total population is middle-class
  • 0: Between 5% and 20% of total population is middle-class
  • 1: Between 20% and 40% of total population is middle-class
  • 2: Between 40% and 60% of total population is middle-class
  • 3: Between 60% and 80% of total population is middle-class
  • 4: Between 80% and 95% of total population is middle-class
  • 5: More than 95% of total population is middle-class
6. Natural & capital resources
This section counts things such as lumber, wool, and iron, among others. The micronation in question must have a means by which to extract/process these resources in order for them to count. For example, a micronation which sits on a gold-mine but which hasn't the capability to mine that gold should not count gold for this section. Similarly, a micronation which has sewing facilities but no thread should not count their sewing machine.
It should also be noted that land itself does not count for this section, as it is a prerequisite for statehood under the Montevideo Convention, which makes it a null-point in comparing most micronations. In the event of a micronation with no claimed land, subtract one from this section. Also, if the micronation in question has land but does not have the ability to produce food, subtract 1 from this section's score.
  • 0: No usable resources
  • 1: One usable resource
  • 2: Two usable resources
  • 3: Three usable resources
  • 4: Four usable resources
  • 5: Six or more usable resources
*Give this category 2x weight in your average.
7. Means of Distribution
This refers to the means of distribution that are available to your micronation. If your macronation has Land, Train, Sea, and Air, you don't unless your micronation owns trucks, railroads, ships, and planes. If all of your micronation's means of distribution are through another country's means of distribution, then you should check "Internet/Virtual", unless you are unable to use the Internet. If you have a 0 for your Natural & capital resources score, don't count this category.
  • 0: No means of distribution
  • 1: Internet/Virtual
  • 2: One means of distribution
  • 3: Two means of distribution
  • 4: Three means of distribution
  • 5: Four or more means of distribution

Level calculation

These factors are all then added-up together and divided by nine. This value is then rounded to the nearest tenth place; or if negative, set to 0. The resultant number is that particular micronation's EPI (Economic Potential Index). For example, by this system, the Kingdom of Theodia's EPI would have been 1.3 (1|~|1|1|~|2|~) in 2013's June. Here are some short descriptions of what different EPI's indicate:

  • 0: This micronation hasn't got much of any sort of an economy.
  • 1: This micronation has serious potential for a very basic economy.
  • 2: This micronation has serious potential for a basic economy.
  • 3: This micronation has serious potential for a small economy.
  • 4: This micronation has serious potential for a decent economy.
  • 5: This micronation has serious potential for a strong economy.

Freayth's System of Classification

Freayth's System of Classification is the revised version of Freayth's previous classification system. The new classification system was invented on 12 April 2017 which now conforms to the current view of success in the micronational community. Only the Freedoms and Influence within the community categories are to be done by Freayth personally with consultation and the rest may be done by their respective micronations. The system classifies a micronation under a year and is ranked from 1–3.

Politics

  • 1 - Government is inactive to somewhat active; Legislation passed is less than 3 under a year and elections/appointments being held only under 1 ½ year.
  • 2 - Government is moderately active; Legislation passed is at least 5-8 times under a year and elections/appointments being done under a year/10 months or every 6 months.
  • 3 - Government is very active; Legislation passed is more than 9 times in a year and elections/appointments are done quarterly.

Development

  • 1 - Has none to basic resource such as a fairly modern computer, a website, social media accounts, e-mail and etc.
  • 2 - Has slightly more advanced features like a currency, monuments, forum (optionally) and a newspaper or digital news.
  • 3 - Has excellent amenities like the above, but with some slight transport; a well designed and richly written website, production oriented business and primary industry.

Budget

  • 1 - Less than US$25 or none in a year
  • 2 - Less than US$125 in a year
  • 3 - More than US$250 in a year or more

Cultural and nationalistic development

  • 1 - Little to basic devices and insignias present such as flags, CoAs, detailed information and little cultural development like a national drink/dish.
  • 2 - Some to basic cultural presence such as an established religion, a cuisine, holidays and observances, sports and etc.
  • 3 - Strong cultural presence such as a well established religion and language, sports, a well implemented observance of holidays and traditions in a micronation.

Freedoms

  • 1 - Has some to moderate freedoms.
  • 2 - Has moderate freedoms.
  • 3 - Has absolute freedoms.

Influence within the community

  • 1 - Has barely to some influence within the community.
  • 2 - Has moderately to agreeable influence within the community.
  • 3 - Has a large influence within the community.

Grading system

All scores are added then divided by 3 to get the level.

E.g. Abeldane Empire = 3/2/1/2/3/2 = 11 = 11/3 = 3.6

  • 1 - 2.5 - A young or developing micronation.
  • 2.6 - 3.9 - An average or somewhat advanced micronation.
  • 4 - 5.8 - An influential and advanced micronation.
  • 5.8 - 6 - A somewhat ‘superpower’ micronation like Molossia, Sealand and etc.

Linden's Revised System of Classification

Linden's Revised System of Classification, also known as the "Categoric-Gradial System of Classification", is another way of classifying the potential and importance of micronations. It was revised by its creator on December 27, 2011, to more accurately adapt to the changes in the view of "success" in micronational terms that had occurred since the original conception of the system. As its alternate name says, it works with Categories and Gradients, exactly five of each. A specialty of this classification is that it automatically classifies all micronations whose main claims are not on Earth as "0".

The scale is fairly simple. The scale is from one to five, one being the worst class, and five being the best class. The categories, combined with the various scales are as follows:

  • Politics
    • 0: Completely inactive government.
    • 1: Government is barely active, no more than a maximum of 3 laws passed per year.
    • 2: Government is slightly active, no more than a maximum of 5 laws passed per year.
    • 3: Government is somewhat active, a minimum of 5 laws passed per year.
    • 4: Government is active, a minimum of 8 laws passed per year.
    • 5: Government is very active, a minimum of 13 laws passed per year.
  • Cultural development
    • 0: No unique culture in existence.
    • 1: Hardly any culture in existence. (e.g. very scant information, often no flag)
    • 2: Basic insignia in existence. (e.g. flag, coat of arms, little detailed information)
    • 3: Some culture in existence (e.g. a cuisine or national dish)
    • 4: A basic culture in existence (e.g. a cuisine and a religion)
    • 5: A strong culture in existence (many aspects covered, e.g. cuisine, religion, language, sport etc.)
  • Negative perception
    • 0: Nation is criticised by everyone or almost everyone and has only or mostly negative relations.
    • 1: Nation is criticised or has negative relations with more than 7 nations.
    • 2: Nation '' '' '' '' '' '' '' more than 5 and up to and including 7 nations.
    • 3: Nation '' '' '' '' '' '' '' more than 2 and '' '' '' '' 5 nations.
    • 4: Nation '' '' '' '' '' '' '' up to and including 2 nations.
    • 5: Nation is not criticised and has only positive relations.
  • Budget
    • 0: Apart from the head of government's internet connection, nothing is spent to further the nation.
    • 1: Less than US$50 spent yearly on the micronation in question. This includes its head of government's internet connection and web hosting costs.
    • 2: Less than US$100 '' '' '' '' '' '' ''. '' '' '' '' '' '' '' '' '' '' '' ''.
    • 3: Less than US$150 '' '' '' '' '' '' ''. '' '' '' '' '' '' '' '' '' '' '' ''.
    • 4: Less than US$200 '' '' '' '' '' '' ''. '' '' '' '' '' '' '' '' '' '' '' ''.
    • 5: More than US$200 '' '' '' '' '' '' ''. This may or may not include its head of government's internet connection and web hosting costs.
  • Development
    • 0: Has nothing more than the bare necessities (an old computer with freeware software)
    • 1: Has basic amenities like a fairly new computer with modern, commercial software.
    • 2: Has slightly more advanced amenities like the above, a currency and optionally a website.
    • 3: Has average amenities like the above, a few service-oriented businesses and optionally a forum.
    • 4: Has good amenities like the above, a self-made building, monument or such and one or more production-oriented businesses.
    • 5: Has excellent amenities like the above, some transport, a good, content-rich, well-designed website, and optionally primary industry.

Level calculation

Finally, once all these are determined, one calculates the level of a specific micronation by taking the average of all the scores. If a factor is unknown, a guess can be made or it may be left out. Here is an example:

Thus, Petorio's level would be 2.8. Here is what the levels mean:

  • 1-1.4: This... ...whatever it is does not deserve the term "micronation".
  • 1.5-1.9: If it is a very young micronation, it may yet prosper; if it is older (four months upwards), it is relatively insignificant, but not necessarily to be ignored. Many older ones are in a temporary period of inactivity, but may ascend to a level 3.0-3.9 micronation eventually.
  • 2.0-3.0: A very average micronation, they exist en masse. No need to ignore them, but they probably aren't very special or interesting. Often it is hard to tell the difference between them, and if they stay at this level for a long time it is probably because of a lack of population, time, effort, and/or interest.
  • 3.1-4.9: One of the most significant micronations (e.g. St.Charlie, the Nemkhav Federation etc.). There was a lot of effort involved in getting the micronation to this level. Once here, it is quite difficult for the nation to fall back down unless it becomes inactive, like Petorio.
  • 5.0: What some describe as a micronational superpower; this would be something like Sealand, Molossia, etc.

The Milic definition of statehood

Overview

The Milic definition of statehood, created by Miles Bradley Huff on 5 November 2014, is a hybrid system of state definition, combining both constitutive and declarative definitions of states. It is presented as a list of items accompanied by check-boxes, which are used in the evaluation of an entity's statehood. There are two general categories, each headed by 'government' (optionally presented in a three-category representation, as it is below, but to the same end).

Criteria

  • The base requirement
    • Has a functional government
  • The sovereignty track
    • Has a domicile population
    • Exercises de facto sovereignty over its domicile population
  • The diplomacy track
    • Has the capacity to participate fully in international relations
    • Is recognized by a member of the United Nations, or is a member of the United Nations.

Evaluation

  • Fulfills no criteria: Non-state entity
  • Fulfills only governmental criteria: Organization
  • Fulfills any criteria in the sovereignty track: Community
  • Fulfills any criteria in the diplomatic track: Internationalism
  • Fulfills all criteria: Full-blooded state

If several of these evaluations can apply to a single entity, the terms are mixed. 'Organization' is changed to 'state-like', and the others remain lexically the same. An entity that fulfills the government criteria as well as any of the sovereignty requirements is a "state-like community"; likewise, an entity that fulfills the government criteria as well as any of the diplomatic criteria would be a "state-like internationalism"; and lastly, an entity that fulfills criteria in all categories, but which does not fulfill every single criteria, is an "internationalized state-like community". An entity must have a check in all possible boxes to be considered a full-blooded state. A 'micronation', then, is defined as an entity that that meets some, but not all, of these requirements (including the 'government' one, and at least one other); a microstate as an entity that meets all of them, but is territorially tiny; and a macronation as an entity of reasonable territorial size that meets all of these conditions.
These definitions do not expressly require an entity to have physical territory, so long as it has domicile citizens, ie citizens living in territory (physical or otherwise) controlled by the entity.

Usian Bureaucratic Scale

The Usian Bureaucratic Scale (or Measurement) is a system developed by the National Statistics Office (NSO) of the Republic of USI on 8 September 2014. It is to be updated on a weekly basis, with more categories added to improve scale. To calculate the bureaucracy for a micronation, one must score one's micronation according to the guidelines and average all five categories. The "optimal" amount of bureaucracy for an average person would be 3–4, though of course what one makes of the result is subjective. The "highest" score is 8, and the lowest score is 1.

Criteria

Number of cabinet-level departments
  • 1 point: 0-2 cabinet-level departments
  • 2 points: 3-4 cabinet-level departments
  • 3 points: 5-6 cabinet-level departments
  • 4 points: 7-8 cabinet-level departments
  • 5 points: 9-10 cabinet-level departments
  • 6 points: 11-12 cabinet-level departments
  • 7 points: 13-14 cabinet-level departments
  • 8 points: 15 or more cabinet-level departments
Number of documents issued for citizenship

(2 points, 4 points and 6 points omitted)

  • 1 point: No documents
  • 3 points: 1 document (e.g. Passport)
  • 5 points: 2 documents (e.g. Passport and ID card)
  • 7 points: 3 documents (e.g. Passport, ID card and paper)
  • 8 points: 4 or more documents
Average number of sub-cabinet-level departments per cabinet-level department
  • 1 point: None
  • 2 points: 1 sub-cabinet level department
  • 3 points: 2 sub-cabinet level departments
  • 4 points: 3 sub-cabinet level departments
  • 5 points: 4 sub-cabinet level departments
  • 6 points: 5-6 sub-cabinet level departments
  • 7 points: 7 sub-cabinet level departments
  • 8 points: 8 or more sub-cabinet level departments
Time period for the legislature to make a law
  • 1 point: Less than a day
  • 2 points: 1–3 days
  • 3 points: 4–6 days
  • 4 points: A week
  • 5 points: 8–10 days
  • 6 points: 11–12 days
  • 7 points: 13–14 days
  • 8 points: More than two weeks
Number of offices per member of government
  • 1 point: No one except a dictator (or the like) holds an office
  • 2 points: Different people hold an office every day
  • 3 points: Everyone holds one office, but there isn't much distinction between one office and another
  • 4 points: One office
  • 5 points: 2-3 offices
  • 6 points: 4-5 offices
  • 7 points: 6-7 offices
  • 8 points: 8 or more offices

Scores

To calculate the final score, one must add all points and divide by five (number of categories). Example: Usian Republic: 8 points + 7 points + 8 points + 7 points + 8 points divided by 5 = 7.4

  • 1-1.9 points: Unstructured or dictatorial government
  • 2-2.9 points: Needs more structure, even for a micronation
  • 3-3.9 points: Probably ideal for an average micronation
  • 4-4.9 points: Perhaps for a more populous micronation
  • 5-5.9 points: Whoever developed this micronation is a bit of a bureaucrat
  • 6-6.9 points: It has to be a very large micronation indeed for this to be an ideal system
  • 7-7.9 points: Competition for the U.S. and Germany
  • 8 points: This government system was obviously designed by a Vogon.

Hamilton's Scale of Micronational Seriousness

Methodoly

Topic 1: Reliance on the Internet
This topic measures how much your nation would be impacted if the servers hosting your nation ceased to exist.

  • 1: Devastating impact, nation destroyed (Online/virtual nation)
  • 2: Considerable impact, most citizens disconnected from the nation
  • 3: Agreeable impact, online government services/information affected, some citizens disconnected from the nation
  • 4: Minor impact, online government services/information affected
  • 5: Almost no impact, online government services/information affected (Bricks and mortar nation)


Topic 2: Claims on citizens
This topic measures how serious your nation is based on your citizens.

  • 1: Nation claims people who do not consent or do not know about the nation as citizens.
  • 2: Nation claims inanimate objects or animals as citizens.
  • 3: People may become citizens without an application process.
  • 4: Citizens undergo an application and receive either virtual or physical citizenship documents.
  • 5: Citizens undergo an application and receive either virtual or physical citizenship documents and may only be local residents of the vicinity of the nation (excludes honorary subjects).


Topic 3: End Goal
This topic measures how serious your nation is based on its end goals.
(This section intentionally skips 2 and 4)

  • 1: To have fun/part of a school project
  • 3: To become an autonomous zone within the nation's macronation
  • 5: To become a fully independent recognised nation


Topic 4: Government
This topic looks at your government to determine how serious your nation is.

  • 1: Nation has no government (One man nation)
  • 2: Nation has an unstructured government with very few active members, no elections and rare parliamentary meetings.
  • 3: Nation has a somewhat structured government with few active members, elections and occasional parliamentary meetings.
  • 4: Nation has a decently structured government with active members, elections and physical or virtual parliamentary meetings.
  • 5: Nation has a well structured government with active members, active departments, elections and physical parliamentary meetings.


Topic 5: Second opinion
This topic requires you to find somebody unbiased toward your nation (not a member of your nation) and ask them to rank your nation on seriousness between 1 and 5, 1 being not serious and 5 being a completely serious macronation.

  • 1:
  • 2:
  • 3:
  • 4:
  • 5:


Scoring

Once you have collated all of your scorings, your score will be the average of the numbers you have collected combined. Here is an example:

  • Australis: 3/5/3/5/4 = 3+5+3+5+4 = 20; 20/5 = 4.0


This means that Australis would rank 4.0 on the RSMS.
Here is the scoring system:

  • 1.0-1.4: This can only be described as a troll nation or a highly unserious simulationist nation.
  • 1.5-1.9: This nation is likely a comical nation
  • 2.0-2.9: This nation is likely very young, and still learning the basics of micronationalism. Give it time and it may go up in the RSMS.
  • 3.0-3.9: An average nation. With a bit of effort, this nation could easily go up in the RSMS.
  • 4.0-4.7: A highly serious nation, likely aiming to either be recognised as independent or become an autonomous zone within a macronation.
  • 4.8-4.9: Very obviously one of the most serious nations. One could describe this as a secessionist nation, not wanting autonomy but full independence.
  • 5.0: Clearly a macronation recognised by the major powers of the world.

Revised Patel scale

Scoring

Micronations can be scored on the following system.

1 2 3 4 5 6 7 8 9 10
Seriousness Just for fun, includes only fictional elements Just for fun, includes mostly fictional elements Just for fun, includes some fictional elements Just for fun, includes few fictional elements Just for fun, includes no fictional elements Partly for fun, includes no fictional elements, undeveloped law system Possibly serious, includes no fictional elements, mostly developed law system Mostly serious and not for fun, fully developed law system, might have real interest in secession Completely serious, has interest in secession (or already seceded), fully developed law system, import system Very serious, completely independent, ability to survive independently (excluding trade), exports and imports
Government No government Fictional government Partially real government

No desire for police

One-man basic full authoritarian government

No police

1-3-man basic oligarchy

Jobless police force

1-branch functioning government

No parties

Barely functioning police force

1-2 branch functioning government

1 political party

Partially functioning police force, jobless military

2-4 branch functioning government

Variation in political beliefs; 1-2 parties

Mostly functioning police force, partially functioning military

2-4 branch functioning government

Variation in beliefs, 2+ parties

Functioning police force, mostly functioning military

2-4 branch functioning government

Variation in beliefs, 3+ parties

Foreign relations Foreign relations aren't even desired Recognised by 1-2 individual people OR nations on level 3 Recognised by a few individual people OR nations on level 4 Recognised by a lot of individual people OR nations on level 5 Recognised by a few non-sovereign organisations OR nations on level 6 Recognised by many non-sovereign organisations OR nations on level 7 Recognised by some nations that are at level 8 already Recognised by few other nations with score of 9+ Recognised by most or all other nations with score of 9+ Recognised by all other nations with score of 9+ (not incl
Territory Does not want real life territory at all

All territory is fictional

Does not want real life territory

No territory

Little to no territory IRL

No administered territory controlled

Little to no territory IRL

Some administered territory controlled

Little territory IRL

Considers administered territory partially controlled by nation and partially controlled by macronation

Some territory IRL

Macronationally own controlled land

Considerable amount of territory IRL

Macronationally own controlled land

Considerable amount of territory IRL

Macronationally or mostly own and control administered land

Considerable amount of territory IRL

Fully control and have say in decisions throughout administered lands

Very considerable amount of territory IRL

Have 100% control and say in decisions in all parts of the land.

Anti-successionist Anti-secessionist Simulations Slight-successionist simulationist micronations Successionist micronations Secessionist macronations Macronations

For each category, one takes the measure for their micronation in each category. (For cells in multiple levels, one takes the highest one) The number is averaged out to find the level on the system. A 1 is a simulationist micronation, but a 10 is a macronation. Very few nations, macronations included, reach level 10. Even nations like Russia and the USA are at level 9 for territory.

Example 1: Timonocite Empire

Seriousness: 7

Government: 6

Foreign relations: 7

Territory: 8

7+7+6+8=28

28/4=7

So, the Timonocite Empire measures at 7 on the scale, as a heavy-secessionist micronation

Anthony Scale

The Anthony Scale is a categorical classification of micronations and macronations which designates characteristics alike, the Anthony Scale was developed by Anthony I on 12 November 2020. Which consists of grading levels ranging from Grade 0 through Grade 4.

  • Grade 0 Nation - A nation that doesn't have any physical territorial presence and often exists solely through mediums such as the internet, all aspects are non-existent.
  • Grade 1 Nation - Micronation that isn't recognized by any countries, has a physical territorial presence, all aspects are existent and the country doesn't intend to secede. These nations are often political simulations, projects and made for fun.
  • Grade 2 Nation - Micronation that isn't recognized by any country but consists of physical land claims, every aspect of this country exists and has an intention to become a Macronation.
  • Grade 3 Nation - Macronation which is partially recognized on the global stage.
  • Grade 4 Nation - Macronation that is recognized by all countries.

Flag simplicity scale

The flag simplicity scale is a scale created by the Ruler of Unitedlands Ruler Rey the Absolute to determine whether your flag is so simple or so complicated. There are five questions you have to answer to get your score. The questions are as follows:

Methodology

I. Colors used?

  • 1. 5 or more used.
  • 2. 4 used.
  • 3. 3 used.
  • 4. 2 used.
  • 5. 1 used.

II. Stripes used?

  • 1. 5 or more used
  • 2. 4 used
  • 3. 3 used
  • 4. 2 or 1 used
  • 5. 0 used

III. Simple symbol used?(e.g. Square triangle or star)

  • 1. 5 or more used.
  • 2. 4 used.
  • 3. 3 used.
  • 4. 2 used.
  • 5. 1 or 0 used.

IV. Any emblems or coat of arms used?

  • 1. Yes
  • 2. No

V. Uses basic colors?(e.g. Blue, Red)

  • 1. No
  • 2. Yes

Score calculation After that we can finally get your simplicity score! Get the sum of all your average answers and then divided it by 5 EG: Kingdom of Unitedlands got 5/5/5/2/2 so what would he do is 5/5/5/2/2 = 5+5+5+2+2 = 19; 19÷5 = 3.8 Thus Unitedlands got 3.8 on simplicity score.

Score rankings:

1-1.4:your flag... ...seems to be super complicated...

1.5-1.9:your flag is complicated.

2.0-2.4:your flag is both complicated and simple at the same time.

2.5-2.9:Your flag is a bit complicated but good job for making it a little more simple.

3.0-3.8:Your flag is really simple and can be drawn easily by a child.

Fontasian Intermicronational System of Stability (FIMSS)

The Fontasian Intermicronational System of Stability, abbreviated to FIMSS is a micronational classification system and stability calculation system for micronations. Developed by King Conor I of the Kingdom of Fontasia, it examines a micronation's performance by eight different criteria, political stability, economic stability, cultural/social stability, martial stability, diplomatic stability, territorial stability, technological stability and temporal stability. Each criteria have three sections to calculate the criteria.

The system was created to rival the Boodlesmyth-Tallini Classification System and various other developed micronational classification systems.

Section 1: Political Stability

Government Functionality:

  1. Government has limited to no control of population/lands, anarchy
  2. Government has some control
  3. Government has a good amount of control
  4. Government has supreme authority

Government Institutions (i.e. Constitution, Legislature, Justice System):

  1. No government institutions
  2. Limited government institutions (some written law)
  3. Some government institutions (Constitution, written laws and legislature)
  4. Advanced government structure (Constitution, written laws, legislature, justice system)

Government Corruption:

  1. Corrupt regime, fraudulent leaders and violation of laws present by the government.
  2. Decent amount of government corruption, fraudulent elections
  3. Some government corruption, bribery
  4. No government corruption

Section 2: Economic Stability

Presence of Economy:

  1. No economy
  2. Small economy
  3. Medium economy, import economy
  4. Large, prosperous economy with private business ownership and exports/imports

Presence of currency:

  1. No currency used, bartering
  2. Common macronational currency used (i.e. US Dollar, Euro, etc.)
  3. Micronational currency created by country used (could be cryptocurrency)
  4. Micronational currency with exchange by citizens of such micronation.

Presence of imports and exports:

  1. No imports or exports, no products being created
  2. Materials imported, no exports (reliant on macronation)
  3. Some imports and some exports (products being made)
  4. Rich economy with various imports and exports, with vibrant industries functioning.

Section 3: Cultural/Social Stability

Existence of a permanent population:

  1. No permanent population
  2. Small permanent population (0-25)
  3. Medium-sized permanent population (25-75)
  4. Large permanent population (75+)

Existence of a national culture:

  1. Limited to no culture
  2. Some culture (i.e. national symbols)
  3. Large amounts of culture (i.e. national symbols, foods, traditions)
  4. Rich culture (i.e. national symbols, foods, traditions, shared history, crafts)

Existence of a national identity:

  1. Limited to no nationalism
  2. Some nationalism
  3. Decent amounts of nationalistic attitudes
  4. Nationalist state, highly patriotic

Section 4: Martial Stability

Existence of military forces:

  1. No military forces, neutral micronation
  2. Some military forces, defense force
  3. Decently sized military forces
  4. Large amount of military forces, militaristic power

Time between last conflict:

  1. Within last month
  2. Within last few months
  3. Within last few year/years
  4. No conflicts engaged

Military weaponry:

  1. Small/toy arms, NERF weapons, foam swords/weapons
  2. Medium arms, Airsoft weapons
  3. Light weapons, rifles and pistols, real swords, real spears/melee weapons
  4. Military-grade weapons, assault rifles, incendiary weapons, explosives, chemical weapons, homemade explosive devices

Section 5: Diplomatic Stability

Amount of diplomatic relations established:

  1. No diplomatic relations established, isolationist micronation
  2. Some diplomatic relations established, small power
  3. Decent amount of diplomatic relations established, regional power
  4. Large amount of diplomatic relations established, micronational superpower

Membership in intermicronational organizations:

  1. No intermicronational organizations joined
  2. Some intermicronational organizations joined
  3. Decent amount of intermicronational organizations joined
  4. Large amount of intermicronational organizations joined

Existence in a micronational community:

  1. Has a minimal presence
  2. Has a small presence
  3. Has a notable presence within the community
  4. A leading nation in a sector or community

Section 6: Territorial Stability

Existence of an enforceable territory:

  1. No enforceable territory (fictional or simulationist micronation)
  2. Some enforceable territory (simulationist or pseudo-simulationist micronation)
  3. Decent amounts of enforceable territory (pseudo-simulationist-secessionist micronation)
  4. All territory is enforceable (secessionist-hard secessionist micronation)

Has well-managed territorial units and leadership:

  1. Large amounts of territorial administration (complete autonomy, confederation)
  2. Decent amount of territorial administration (autonomous local rule)
  3. Some territorial administration (government-appointed governors)
  4. No territorial administration (direct-rule, unitary state)

Expansionist attitudes:

  1. No expansionist attitudes, permanent territorial maximum
  2. Some expansionist attitudes, territorial maximum due to change
  3. Decent amounts of expansionist attitudes, territorial maximum far from achieved point
  4. Heavily expansionist micronation, territorial maximums fluctuate frequently

Section 7: Technological Stability

Existence of Technological Progress:

  1. Technological progress stagnant
  2. Some technological advance
  3. Decent amount of technological advance
  4. Pioneering in inventions and technology

Existence of Special Scientific Programs:

  1. No special programs for science
  2. A few special programs for science
  3. A lot of special programs for science
  4. Many special programs for science

Existence of large projects planned/national goals:

  1. No large plans for the future
  2. A few large plans for the future
  3. A lot of large plans for the future
  4. Many large plans for the future

Section 8: Temporal Stability

Age of micronation:

  1. Very young (existed less than a few months)
  2. Young (existed less than a year)
  3. Adolescent (existed for more than a year/few years)
  4. Old (existed for more than a few years/decades)

Development of history:

  1. Very little recorded history
  2. Some recorded history
  3. Decent amount of recorded history
  4. Rich history with primary records and dates

Historical stability of micronation:

  1. Extremely unstable for most of its history
  2. Relatively unstable for most of its history
  3. Stable for most of its history
  4. Very stable for most of its history

After total added, divide answer by 96.

Classifications on results:

  • 1st World Micronation= 0.75-1.00
  • 2nd World Micronation=0.50-0.75
  • 3rd World Micronation=0.25-0.50

Example:

1+1+1=3+1+1+1=6+1+1+1=9+1+1+1=12+1+1+1=15+1+1+1=18+1+1+1=21+1+1+1=24/96=0.25 (lowest possible score)

4+4+4=12+4+4+4=24+4+4+4=36+1+1+1=48+1+1+1=60+1+1+1=72+1+1+1=84+1+1+1=96/96=1.00 (highest possible score)

Tutmonda Alianco de Mikronacioj Takso-Sistemo (T.A.M.T.S.)

The "Tutmonda Alianco de Mikronacioj Takso-Sistemo" (EN: Global Alliance of Micronations Rating System) is a micronational rating system created by King German I of Amestris and given to the G.A.M. for official use. The Ranking list can be found in T.A.M. Official Web Page: mikronacioj.org/listo/

It consists of the analysis of seven categories to be evaluated, six of them are averaged to obtain a value that qualifies the Micronation and a seventh that is the average of the values of its allied micronations that represents what the system calls “Diplomatic Respect.”. Both values are averaged to form a final value against which the Micronation is ultimately evaluated.

The Categories to evaluate are:

  1. Real Citizens
    • 0. Nobody or only the creator.
    • 1. 2 to 3 people
    • 2. 4 to 6 people.
    • 3. 7 to 10 people.
    • 4. 11 to 15 people.
    • 5. 16 to 19 people.
    • 6. 20 to 29 people
    • 7. 30 to 50 people
    • 8. 51 to 75 people
    • 9. 76 to 100 people
    • 10. more than 100 people
  2. Website activity, Social Networks and communication in general.
    • 0. Last interaction two years ago or more. -Inactivity-
    • 1. Last interaction between one year and two years. -Inactivity-
    • 2. Last interaction between six months and one year. -Inactivity-
    • 3. A post or interaction between three months to six months.
    • 4. One post or interaction between one month to three months.
    • 5. A post or interaction between 14 days to a month.
    • 6. A post or interaction between 10 days to 14 days.
    • 7. A post or interaction between 7 days to 10 days.
    • 8. A post or interaction between 3 days to 7 days.
    • 9. A post or interaction between 36 hours to 3 days.
    • 10. One post or interaction every 36 hours or less.
  3. Cultural index
    • 0. It only has one name. For something one starts!
    • 1. Has at least 2 of the following list (name, flag, coat of arms, motto, Anthem)
    • 2. Has at least 3 of the following list (name, flag, coat of arms, motto, Anthem)
    • 3. Has at least 4 of the following list (name, flag, coat of arms, motto, Anthem)
    • 4. It has the 5 elements from the following list (name, flag, coat of arms, motto, Anthem)
    • 5. All of the above plus the development of national activities and tastes. Giving evidence of at least 3 elements (e.g.: sport, food, tree, flower,
    • nimal, etc.)
    • 6. All of the above and have at least 4 national or commemorative dates.
    • 7. All of the above plus the development or adoption of a religion. Adaptation of it, peculiarities, etc. It is also valid to mark a religious position, such as Atheism or secularism. From this value, the micronation must have all the locatable data and a "Micronation's History" section)
    • 8. All of the above plus the deepening of its culture. Compulsorily adding a constitution and optionally ones such as an official language, orders of chivalry, diplomatic distinctions, etc.
    • 9. The Micronation has everything described above, having a widely developed culture but still in formation. Stable but not completed. To reach this level you must have and use your own Website Domain and optionally an email.
    • 10. The Micronation has everything described. Having a solid and consolidated culture over time. (Only micronations over 20 years old) * If some of the requirements mentioned in points 0-4 are not met, you can move on to the next two and one point will be deducted for each requirement not met (Name, Flag, Coat of Arms, Motto or Anthem). The same thing happens with points 5 and 6, if you have point 6 and not 5, you will be allowed to add one of both, resulting in a score of "5". Scores from 7 to 10 have minimum requirements that must be met and cannot be skipped.
  4. Annual budget
    • 0. Less than USD 1 or nothing.
    • 1. Between USD 1 and USD 4.99 per year.
    • 2. Between USD 5 and USD 9.99 per year.
    • 3. Between USD 10 and USD 19.99 per year.
    • 4. Between USD 20 and USD 29.99 per year.
    • 5. Between USD 30 and USD 59.99 per year.
    • 6. Between USD 60 and USD 99.99 per year.
    • 7. Between USD 100 and USD 199.99 per year.
    • 8. Between USD 200 and USD 499.99 per year.
    • 9. Between USD 500 and USD 1000 per year.
    • 10. More than USD 1000 per year.
  5. Total inversion
    • 0. Less than USD 1 or nothing.
    • 1. Between USD 1 and USD 9.99.
    • 2. Between USD 10 and USD 19.99.
    • 3. Between USD 20 and USD 49.99.
    • 4. Between USD 50 and USD 99.99.
    • 5. Between USD 100 and USD 299.99.
    • 6. Between USD 300 and USD 499.99.
    • 7. Between USD 500 and USD 2,499.99.
    • 8. Between USD 2,500 and USD 9,999.99.
    • 9. Between USD 10,000 and USD 20,000.
    • 10. More than USD 20,000.
  6. Time since its founding or Independence
    • 0. Less than a month.
    • 1. Between one month and 3 months
    • 2. From 3 months to 6 months.
    • 3. From 6 months to 1 year.
    • 4. 1 to 2 years.
    • 5. 2 to 4 years.
    • 6. 4 to 7 years.
    • 7. 7 to 10 years.
    • 8. 10 to 20 years.
    • 9. 20 to 50 years.
    • 10. More than 50 years.

Averaging these six values will yield Micronation's primary rating which we will call "TAMTS Base".

The values of the micronation's allies are then averaged. We will call it: "Diplomatic Respect Value" (Abr. DRV).

And finally "TAMTS Base" and "DRV" are averaged to obtain the Final Value wich we will call "Final TAMTS".


References:

  • Between 0 and 2.49: Does not qualify as a Micronation.
  • Between 2.50 and 4.49: Proto-Micronations. Reasonable in the early stages of a micronation. Micronations that are more than a year old and maintain these values ​​are a priori insignificant projects.
  • Between 4.50 and 5.99: 4th class Micronation. If the micronation is young, it is a decent value. But it is a symptom of stagnation in micronations that are more than 2 or 3 years old. They can be stuck without progress and will have to try hard to aspire to be a decent project or They will become a small and mediocre Micronation of the crowd.
  • Between 6 and 6.99: 3rd class Micronation. From this Rank, the projects can be considered serious micronations, perhaps growing or stagnant but already worthy of being called a Micronation.
  • Between 7 and 7.99: 2nd class Micronation. Serious and relevant projects that many small micronations aspire to as a consolidation goal. Achieving a score higher than this requires a lot of time, investment and effort.
  • Between 8 and 8.99: 1st class Micronation. Very Serious Projects of Great Micronational Importance. It is the ultimate goal of many young and not so young projects and a model to follow for any worthy micronation.
  • Between 9 and 10: Elite Micronations. Perhaps known worldwide and highly respected. Only an extensive history of effort, investment and perhaps a bit of luck puts very few micronations in this place, on this almost unattainable podium.

References and notes